Below are the answers to some frequently asked questions. Please read
through this list before sending an email.
1. I don't like dance games. Why should I
buy yours? / Why should I buy your game when there are other "dance simulators"
out there? / etc
Feet of Fury is not just a dance game! It definitely does have the
capability to be one, but that's not its only purpose. Think of it more as
a musical beat game with a dance mode. Feet of Fury (FoF for short) is also
not a copy or clone of other popular dance games, it is a wholly new game
that builds on the previous concepts and introduces entirely new gameplay
FoF's Item Battle mode (perhaps what most people have seen most) uses a
"dance game" setup as its basis, but it is more complex than that, and
involves much more interaction between the two players. Most dance games
only allow you to compare your scores at the end, while FoF allows you to
directly battle eachother. It's not just taking what the computer gives
you, either -- you can choose to purposefully skip an item arrow without
penalty, and this brings about strategy. These items can include effects
such as adding arrows to your opponent's screen, causing their arrows to
wave around wildly, speeding up their arrows, adding health to your meter,
Item Battle mode and Practice mode may both be played with just a standard
control pad as well, using the D-Pad and A/B/X/Y as two sets of arrows for
Furthermore, FoF provides Typing of Fury, which is a wholly original musical
beat game based on the keyboard. In this mode you type words to the music's
beat, which is not as easy as it sounds! It's especially challenging if you
are used to typing about a million miles per hour, like Dan. :)
Finally there is Practice mode which allows anything from training for
Item Battle mode to playing something resembling traditional dance games.
So even if you dislike the current dance games out on the market, FoF
may have something for you. Many people bought it just to support indie
games and found out they really liked it after they tried it for a bit.
(Added June 24, 2003)
2. Where did the preview/beta go??
It's still out there, we haven't gone on a purging campaign, if that
would even be possible. :) However, we are focusing all of our efforts on
the release version now. You can still find it for download if you search
a few places, like DC Emulation.
Update: I've gone ahead and re-posted the download page, linked off
the menu on the left. Note that a lot of mirror sites have gone down by now,
so we don't have a source for the DVD covers or SBI packs anymore. Sorry!
A big thanks to all the mirrors that have stayed up this long!
(Updated December 17, 2003
3. My copy boots up, puts on a VMU logo, and then hangs.
Do I have a mis-pressed CD?
Probably not. This is generally caused by an incompatibility with a third
party peripheral plugged into the DC's controller ports. One common culprit
seems to be old-version GameShark dongle/memory cards (the big black one
they tell you to put into slot 2). Newer version GS dongles (3.3) have been
tested to work fine with FoF.
Reports have said that even some official DC software (like Ooga Booga)
has trouble with these peripherals.
Another common question regarding mis-pressed CDs (they are pressed and
not burned) is that some copies have a small bubble towards the outer rim of
the disc, on the bottom side. This bubble is not located over any data on
the CD and does not cause any problems with its operation.
(Added June 24, 2003)
4. I thought this game had 22 songs, but I only see
13! Where the heck did you guys get 22 from? Why can I only play 4 characters?
Feet of Fury, like many games today, requires you to play through the
game to "unlock" everything that's available. When you start off, you'll
have access to 13 songs of various genres and artists. As you play the
game, you earn "unlock points". These can be spent in the unlock store in
the Extras/Options menu. Some of the unlockables are new playable songs.
There are also playable characters, various art pics (design notes and
such), random sound files, and musical extras that can be listened to in
the sound check menu.
Every round of gameplay you play will earn you at least a few points.
The number of points you earn depends on your score, which is affected by
the difficulty of the song, whether you are playing a battle or practice
mode (practice mode is worth fewer points for obvious reasons), and whether
you win the round in battle mode or not. For the maximum unlock points, play
the hardest songs on the hardest difficulty in one of the battle modes.
5. The game dropped me back to the ROM menu
unexpectedly. What should I do?
In reality, we've not actually had this question come up except during
an incorrect burn (with the preview/beta) or while testing Swap CDs. But
it's here just in case. Note that there's a whole section on Swap CD issues
Please send me an email (email@example.com)
with any relevent info you can think of -- what you were doing when the
problem occured, whether you were using a Swap CD, etc. We are unlikely
to issue patches for the game, but the problem may be fixable in
a future batch of CDs or any potential sequels. There may also be a
simple workaround if it's a persistent problem.
Note that this may also be caused by a faulty CD. If you get the problem
while working with a Swap CD, it is almost assuredly caused by the Swap CD,
but in all other cases check back here to see if others have had similar
problems. If not, we may need to exchange the disc.
6. I'm trying to use a Swap CD and
the game drops me back to the ROM menu unexpectedly while
This shouldn't happen as much as with the preview/beta version, because
in the release the texture loader failures will fall through and load a
default texture. However, it's here just in case...
Generally what this means in practical terms is that FoF can't find
a texture on the Swap CD that it needs to find in order to function
properly with it, or your texture is unpalatable to the loaders. This
could be caused by a variety of issues:
- Bad color format (e.g., paletted)
- Non power-of-2 size (e.g., 150x150)
- ...other things we don't know about!
Basically while we can strictly control and thoroughly QA all the data that
is included with Feet of Fury itself, we can't guarantee that it will work
with things that are introduced by others.
For our texture preparation, we use The Gimp in RGB color mode and save as
a PNG (for most textures) or JPG (for song backgrounds). For textures which
need transparency (like CD thumbnails), you'll want to make sure the image
has an alpha channel (RGBA, aka 32-bit) and for everything else it should
not have one (RGB, aka 24-bit).
A similar problem may occur when you enter the song selection screen and
half a second later, the game boots you. This is generally caused by using
an old OggVorbis encoder. We recommend that you upgrade your encoder to one
using the release version of liboggvorbis (many use a "release candidate"
version), and encode with variable bitrate, 96Kbps nominal.
Several people have also reported issues when not using the "genromfs"
method of making Swap CDs.
Also if you burned your CD without Joliet or Rock Ridge extensions then
the game may not see the right filenames.
The bottom line here is that if you're having a lot of troubles, you may
want to just wait until we've got the nice tool set out that takes care of
all this stuff for you. Once that's ready, it'll simply be a matter of
dropping your pictures/steps/oggs in place and burning the results.
7. My DDR pad/PSX converter/VMU/etc doesn't seem to work. Can I fix it?
Maybe. If you have any settings on your PSX converter box, try tinkering
with that and see if it produces any change. I also sometimes find that
the physical connector on my PSX converter is flaky.
Note that you should not play with the converter while the DC
is on -- there have been numerous reports of burning out the maple interface
board in the DC if you do things like hot-swap these PSX converters
because they were not built to Sega(tm) specs.
You may also want to try it with a standard PSX controller just to
see if it's something weird with the interface to the DDR mat.
FYI, I am testing over here with a "CCL SmartJoy" adapter attached to a
used Red Octane Ignition Pad.
FoF seems quite playable with that arrangement, no weird behaviors.
They're a bit pricey, but probably the best DDR soft pad you can get and you
can use 'em with the official DDRs as well.
For general peripheral compatability testing, you can try out
this peripheral tester app for this purpose:
It contains a portion of Feet of Fury's code from our internal source
tree, so it will be a more accurate assessment of the compatability of the
game than the preview/beta was. It also tests out our region checking
and 50/60Hz code, for European users. If you have any troubles with it or
you find anything that looks weird, please drop us an email!
8. Can I change around the songs on the FoF CD itself so I don't
have to keep swapping out?
Nope. This wouldn't normally bother us so much, but there is a distinct
possibility for someone to build a clandestine copy of FoF which has a
hundred DDR songs on it and release it that way. The game was really
built in "no user servicable parts inside" mode.
If you extract songs from the release version of the game (we're not
silly, we know you can do it :), we'd like for you to refrain from
distributing them. Many of them are created by third-parties and they
requested that the songs only be distributed with FoF.
9. I saw a copy of this game up for download / I saw
this game for sale on a bootleg list / etc. How uncool is that? What can
I do about it?
It's very uncool. Very. We hate to have to bring this topic up
but it's unfortunately probably going to be necessary. All the *AAs now are
in the process of starting a "stick" campaign. We'd rather use a "carrot"
Before anyone thinks about placing an image of our game online, selling it
as a bootleg, downloading or buying such a bootleg, etc, put yourselves in
our shoes. We've spent the last almost two years pouring our time, our
creative energy, and our money into this project. We haven't done it because
some big corporation paid us to; we've done it because we like to make games
and we think the DC deserves to have some more games made for it. Selling
our game is our way of validating that what we've been doing all this time
was worth all that effort.
In the long run though, the only people the "pir8s" will hurt will be
themselves (and the rest of you) because if we don't think people want the
things we're making, we probably won't make more of them. It will hurt
the rest of the DC community too because we give so much of our code back
to the community for use in their own projects.
So please, even if you downloaded an ISO image of the game, ask yourself
honestly if you'd really pay for it if you weren't getting it for free, and
if you would, please do so. As a bonus, you get a shiny physical CD, small
manual insert, and cover art for it. Plus you get that fuzzy feeling that
you're supporting independent game developers so that maybe you can have
some games to play besides the sequel tripe a lot of the rest of the
industry is pumping out now.
As an aside, "making a backup" is no excuse since we're explicitly
allowing you one backup copy for personal use! :)
All that said (*phew*) you can ask the person / site in question to stop
distributing the image if you feel comfortable doing that; in any case please
drop us an email to let us know what you saw.
10. I thought only licensed
developers could develop for a console. How'd you do this?
This is gonna be a long one, bear with me.
Traditionally a console manufacturer makes a special trick for booting
media on their console which is either patented or kept as a close trade
secret. Additionally there is no available documentation for how to access
the hardware in a console, even if you were able to make your own bootable
media. Finally the manufacturers are usually large corporations with enough
lawyers to make the idea unpalatable even if it's technically legal. When
you sign up as an official developer, you are getting a media creation
right (subject to the QA of the manufacturer) as well as a development kit,
technical support, publishing assistance, etc.
In the case of the Dreamcast(tm), a backdoor of sorts was left in the
boot rom (the menu you see when you turn on the system). This allows anyone
who can burn CDRs or press CDs to make bootable media. Once this was
discovered (in 2000 or so), various programmers around the world set out
to figure out how all the hardware worked. At this point, we have a very
functional development kit that is available completely free of licensing
or restrictions, called
was very cooperative with us (rather than confrontational) back before they
discontinued the system, and they have disavowed all interest in the
system at this point to various inquiring parties.
Feet of Fury was written in basically the same way as any unauthorized
commercial products you see in the stores for the Dreamcast, such as
DC-X, DC-MP3, Bleem!, GameShark, etc. One or two late-model systems in
Japan removed the backdoor, but the third-party code continues to work on
the vast majority of systems.
All of the data contained in the Feet of Fury disc is written from
scratch (and generally licensed under a free software / open source
license). KallistiOS was used as a base toolkit for the game; all of the
game code is written by Cryptic Allusion's Dan Potter. All of our music and
graphics were also created specifically for Feet of Fury.
Hopefully that answers the question. If you have any other questions on
this topic, feel free to email me.
(Added December 17, 2003)
11. You guys are awesome! Anything else I can buy?
Yes, as a matter of fact... These things won't support us nearly as much
as buying copies of the game, but you can feel free to do so. Every little
bit helps. Anyhow, visit our CafePress shop:
We've heard that Rand from Bleem! once said when asked if people could
donate to them to support their efforts, no, just buy several copies and
give them to friends. This both gets us the money from the CDs and it
also spreads the word. We whole-heartedly support this idea!
12. You guys suck!
We've actually not gotten this one (thankfully!) :) but
if you do have suggestions for improvements then please feel free to
Dan Potter (firstname.lastname@example.org)
Last Updated December 17, 2003